NETLOD was my plan for the new internet-based version of Land-of-Devastation. It never really got off the ground, mostly due to my working on other projects at the time. It was a complete rewrite of the game, using a new client-server approach and written in C instead of pascal. A beta version was released, but by then interest had waned in the project.

This page contains information on a lot of the design notes, history, etc.

Comments (1)

  1. LOD is one of my all time favorite games. With Windows versions getting higher, it gets harder and harder to play it, and I’d love to see an updated version eventually. I think there is a crowd of people who would buy it (STALKER fans, Fallout fans, Retrogamers) or download it. I’d even promote it on my small post-apocalyptic Youtube channel.

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