NETLOD was my plan for the new internet-based version of Land-of-Devastation. It never really got off the ground, mostly due to my working on other projects at the time. It was a complete rewrite of the game, using a new client-server approach and written in C instead of pascal. A beta version was released, but by then interest had waned in the project.
This page contains information on a lot of the design notes, history, etc.
- NETLOD Bug & Status
This page contains the status of netlod. Features that aren't fully implemented, instructions for bug reports, etc.
- Design Ideas
The design of NETLOD; some of the features I intended to implement. It was to be the successor to Land of Devastation, but was never completed.
- Designer's Log
Scott's notes while working on the NETLOD project. It's pretty much defunct now, but you can get an idea of what I was intended to do with the game, and the design processes involved.