NETLOD was my plan for the new internet-based version of Land-of-Devastation. It never really got off the ground, mostly due to my working on other projects at the time. It was a complete rewrite of the game, using a new client-server approach and written in C instead of pascal. A beta version was released, but by then interest had waned in the project.

This page contains information on a lot of the design notes, history, etc.

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